This segment covers the Command and Control mechanics in my on-going review of the company-level WW II miniature gaming rules Hail of Fire by Brandon Fraley of Retroboom Games.
Too Long Didn't Listen version: Not your traditional IGO-UGO as each turn is broken down into multiple player phases after determining initiative. If you want to be able to move and fire with every unit every turn, you probably will not like Hail of Fire.
Next Segment: Combat mechanics in Hail of Fire
Too Long Didn't Listen version: Not your traditional IGO-UGO as each turn is broken down into multiple player phases after determining initiative. If you want to be able to move and fire with every unit every turn, you probably will not like Hail of Fire.
Next Segment: Combat mechanics in Hail of Fire